I was really surprised at how linear it felt. The dash is kind of cool, though I only felt like I needed to use it during like two or three boss fights. Cross bombs are pretty whatever, it didn’t feel like they opened up the world in any notable way. It’s very well done, but it also very by-the-numbers.Įdit: I know there are some new abilities, but they weren’t exciting to me. I kept waiting for a cool unique power, but no, it’s just the same old set of skills you expect to see in every Metroid game. There’s really nothing ground breaking going on here. Now onto hard mode where i'll try to break the game as hard as I can with sequence breaking. Although I don't get what people are saying about the bosses being hard, they all follow simple tells with their attack patterns (the "experiment" boss had too much HP though) I think I would put this game above fusion, a bit above SR, a bit below ZM, and below super/prime trilogy, in other words a high 7/10. Still, the combat is the best 2D metroid has ever been, if they can do that with more inspired basic enemies in the future with less constraint exploration it would be great. I hate to say this, but I kind of agree with the people saying $60 is too much for Dread, had I not been a big metroid fan I'd be pretty upset but I'm happy with my purchase. The music was even duller, I can't remember a single track aside from the EMMI room theme that wasn't a remix from the previous games. Environments weren't very good, I just beat the game and the only standout rooms I can remember are the very first one you play in with the cherry blossoms and the one where you're outside Brunei with the harsh rain and raging ocean. Cross bombs and flash point are the only true new abilities, the former feels like filler but the latter is awesome. I think more new upgrades would have been cool, the phantom cloak is almost useless with the EMMI being boring segments.
At times, the game feels open and it's great but a lot of times it also feels almost as constraint as fusion does with artificially closed off areas. I thought it was good overall but it felt like something was missing, I can't put my finger on it. Just finished the game, cleared it in 6 hours and 14 minutes with 46% item discovery. It's even better than Primehack because it runs at whatever framerate you want, even >60! hlhbk yo you gotta check out some vids of this game running on PC.
If you do decide to dump your game and give this a shot, make sure to grab EMUSAK, a program that let's you download complete shader caches online (if you don't, there will be stutters the first time any effect or shader appears on screen). Free-aim and missile toggle on triggers? Check.
Plus I can use any controller I want on PC, with customized controls. I'm not even gonna bother continuing the game on Switch, because the game is completely smooth, glitches, and stutter-free on my PC, and its running well beyond my expectations. The game runs unbelievably well via Ryujinx if you set every thing up correctly (vsync on, even if you're using Gsync, for no hitches). It's one hell of a looker at 4k 144hz haha. just know that the problem is the Switch, not this game lmao.
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